//
//  BasicEntity.h
//  Line98
//
//  Created by Louis CHU on 16/04/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "SceneManager.h"


@class Sprite;

@interface BasicEntity : NSObject <IUpdater, IRenderer>
@property (nonatomic, strong) Sprite * sprite;

- (void) update: (float) elapsedTime step:(int) step;
- (void) render;
@end
